Monday 16 May 2011

MUDBox Sculpturing take on Bruce Lee






Originally created a simple head model in Maya and smoothed it out. Then exported the model to MUDBox to begin the sculpting.







 As the sculpting progressed, and the polygon counts increased to allow detailed sculpting and stretching to get to the caricature feel of my model.

First 3D modeling take~

First ever Maya sculptured head of myself
Built the foundation with nurbs and later converted to polys.

Last Batch of May Life Drawing sessions @ Tisch